Carlos Ortega Elizalde
ZBrush | Mudbox | Autodesk Maya | FurryBall GPU render | Adobe Photoshop
A triceratops caricature I did as a ZBrush practice. I did this render to test FurryBall 's displacement and sss features.
Sculpt in ZBrush, maps in Mudbox and render in FurryBall 3 for Maya.
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