Missing Link
Autodesk Maya | FurryBall Render | Autodesk Mudbox | Photoshop
Nothing fancy, this started just as a rendering test with FurryBall’s new version so I grabbed an old model I’ve used on a few workshops to practice lighting and rendering (the basemesh is from an image I did last year)
At the end I spent a couple of days adding other details and reworked the rig and model (hair, clothes, face) currently doing some animation for practice :)
Model, rig in Maya. Texturing Mudbox, Render in FurryBall 4 (GTX 680)
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